Saturday, July 4, 2009
Cyrus Drake stealing my subject
I am hearing loud and clear the message that many of you do not approve of the enhanced boss fights, or at least the way in which they were implemented.
The idea behind these was not to make the game more "hardcore", more difficult or to make it impossible to group. We simply wanted those encounters to be more interesting than 1. Defeat Monster, 2. Collect Loot. Each of the we changed bosses had a twist on normal combat, or required a specific strategy to be employed, like a puzzle.
Rest assured, we have heard your displeasure, and we will re-visit the boss fights very soon.
Professor of Myth
Ravenwood School of Magical Arts
En Magus Nos Fides